Herman Merhurmblur crashed here, started a three-minute doomsday, and now relives it until he can take it back.

Herman had one job. Fly the cargo home, clear the debt, buy his crew's freedom. Simple. Then a planet's magnetic field chewed up his instruments and he woke in a smoking wreck on the slopes of a very large, very upset volcano. Which, funny story, is upset because of the crash. Three minutes later, it erupts.

Then he wakes up in the wreck again.

The world resets. Herman doesn't. Each loop gives you three minutes to:

  • Shoot things. The wildlife is in a frenzy and it's all headed for your reactor. Laser goes brrr.
  • Build things. Towers, bombs on timers, weirder stuff later. Anything built with an Arc cell is still standing next loop.
  • Explore. Your crew is scattered out there somewhere. So are the locals, who are convinced you caused all this. (well.. you did..)
  • Die. Often. Dying is how you learn what's coming, and next loop you'll be ready for it.

Nothing you do is wasted. Defenses persist, resources persist, and every crewmate you drag home shows up at the crash site with new tricks. Push a little further each loop, and you might find a way to stop the eruption for good. It'll only cost you the fortune you came here with.

Controls:

WASD  Move
Left Click Fire Laser
Mouse Aim
BBuild Mode
EInteract
Hold 1/2/3/4Switch Camera

Made for GMTK Game Jam 2026. Theme: Countdown.

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